Homework Hero
A tracker a 5th grader might build for juggling assignments and after-school activities.
Problem framing · lists & states · clear labels
Training catalog · BC-101
Builders learn the same process professional product teams use: notice a problem, understand the people it affects, sketch and test ideas, then build and improve a working app. Each student chooses their own project and works within a scaffold that fits their age and experience, so a 4th grader and an 8th grader can both stretch in the same room.

Meet your instructor
Educator · UX Designer · Creative Technologist
Nadia believes the best way to learn something is to build something.
She has taught UX design and front-end development at the college level and brings real-world product design and technology experience into the classroom.
Her approach combines creative exploration with practical skills, helping students ask questions, experiment, make mistakes, and create projects of their own.
Small classes. Big ideas. Every builder matters.
Visit nadiasbrain.com ↗Every builder chooses their own project, so the range is wide. These are example directions — the kinds of problems kids spot — not assigned topics or past student work.
A tracker a 5th grader might build for juggling assignments and after-school activities.
Problem framing · lists & states · clear labels
Searchable recipe cards for the dishes a family actually cooks — designed for a grandparent's eyes.
Interviewing · layout & hierarchy · accessibility
Who fed the cat? A shared chore schedule siblings can't argue about.
User flows · testing with real people · iteration
A reading log that suggests the next book instead of just counting minutes.
Ideation · paper prototyping · usability testing
Watering reminders matched to each plant's real needs, refined after testing on the family fern.
Research · evidence-based choices · demo storytelling
Settles the “what's for lunch?” debate with a family-voted picker.
Spotting friction · simple interactivity · polish
Select a week to expand it.
Builders learn to look at everyday life like a designer — spotting friction, asking questions, and choosing something they care about.
In class
Independent work
30–45 min: observation journal
Artifact
Problem statement card
Intro to simple user research: interviewing family or friends and turning what they hear into insights.
In class
Independent work
45 min: two short interviews
Artifact
Interview notes + 3 insights
Divergent thinking: quick sketches, crazy-eights, and choosing an idea with evidence, not just vibes.
In class
Independent work
30 min: refine top sketch
Artifact
Idea sketches & pick rationale
Mapping how someone moves through an app and building a clickable-on-paper version to test.
In class
Independent work
45 min: test with one person
Artifact
Paper prototype + flow map
Using age-appropriate, instructor-guided building tools to turn the prototype into a working first screen.
In class
Independent work
45–60 min: continue build (see platform eligibility)
Artifact
Working first screen
Adding the core interaction. Builders work at their own scaffold level — younger builders get more structure, older builders more open choice.
In class
Independent work
45–60 min: core feature
Artifact
Core feature working
Usability testing with a script, measuring what's confusing, and deciding what to change.
In class
Independent work
45 min: test + fix list
Artifact
Test findings + changes made
Finishing touches, plus writing and rehearsing a short story about the problem, the process, and what changed.
In class
Independent work
45 min: rehearse demo
Artifact
Demo script & final build
Builders present their projects to families and guests, answer questions, and reflect on what they'd build next.
In class
Independent work
Optional: share with family
Artifact
Demo + reflection
No grades. Builders get feedback on six competencies and reflect on their own growth.
| Competency | Exploring | Developing | Proficient | Extending |
|---|---|---|---|---|
| Problem framing | Names a topic | Describes a problem | Describes problem + who it affects | Backs problem with evidence from people |
| Research & empathy | Asks questions with help | Runs an interview with a script | Pulls out insights | Connects insights to design choices |
| Ideation | One idea | Several ideas | Compares ideas | Chooses with clear criteria |
| Prototyping & building | Sketch only | Paper prototype | Working screen | Working core feature, iterated |
| Testing & iteration | Shows to someone | Watches someone use it | Records findings | Makes changes based on findings |
| Communication | Shows project | Explains what it does | Tells the problem → solution story | Story + reflection on what changed and why |
Next studio · 6 seats
Nine weeks, six builders, one project your student carries from first idea to Demo Day. Tuition is $280 — a $29 deposit (credited toward tuition) saves a seat, and the remaining $251 is only collected after the cohort fills, on a schedule you authorize.
Enrollment deadline: December 5, 2026. If fewer than six paid deposits come in, every deposit is refunded.