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Builders Club

Training catalog · BC-101

Design & Build Your First App

A nine-week, project-based studio in user-centered design and app building for grades 4–8.

Course overview

Builders learn the same process professional product teams use: notice a problem, understand the people it affects, sketch and test ideas, then build and improve a working app. Each student chooses their own project and works within a scaffold that fits their age and experience, so a 4th grader and an 8th grader can both stretch in the same room.

Nadia Elinbabi, Builders Club instructor

Meet your instructor

Nadia Elinbabi

Educator · UX Designer · Creative Technologist

Nadia believes the best way to learn something is to build something.

She has taught UX design and front-end development at the college level and brings real-world product design and technology experience into the classroom.

Her approach combines creative exploration with practical skills, helping students ask questions, experiment, make mistakes, and create projects of their own.

Small classes. Big ideas. Every builder matters.

Visit nadiasbrain.com ↗

Learning outcomes

  • Identify a real problem and describe who it affects
  • Plan and run simple, respectful interviews
  • Generate and compare multiple ideas before choosing one
  • Map a user flow and build a paper prototype
  • Build a working digital prototype with instructor-guided tools
  • Run a usability test and use evidence to improve a design
  • Apply basic accessibility (contrast, readable text, clear labels)
  • Present work clearly and reflect on the process

What might they build?

Every builder chooses their own project, so the range is wide. These are example directions — the kinds of problems kids spot — not assigned topics or past student work.

Homework Hero

A tracker a 5th grader might build for juggling assignments and after-school activities.

Problem framing · lists & states · clear labels

Family Recipe Box

Searchable recipe cards for the dishes a family actually cooks — designed for a grandparent's eyes.

Interviewing · layout & hierarchy · accessibility

Pet-Sitting Scheduler

Who fed the cat? A shared chore schedule siblings can't argue about.

User flows · testing with real people · iteration

Book Buddy Log

A reading log that suggests the next book instead of just counting minutes.

Ideation · paper prototyping · usability testing

Plant Parent Helper

Watering reminders matched to each plant's real needs, refined after testing on the family fern.

Research · evidence-based choices · demo storytelling

Lunch Picker

Settles the “what's for lunch?” debate with a family-voted picker.

Spotting friction · simple interactivity · polish

Select a week to expand it.

Week 1Notice a problem worth solving

Builders learn to look at everyday life like a designer — spotting friction, asking questions, and choosing something they care about.

In class

  • Studio kickoff & norms
  • Problem-spotting walk (at home)
  • Pick a project direction

Independent work

30–45 min: observation journal

Artifact

Problem statement card

Week 2Talk to real people

Intro to simple user research: interviewing family or friends and turning what they hear into insights.

In class

  • Practice interview in pairs
  • Writing good questions
  • Insight sorting

Independent work

45 min: two short interviews

Artifact

Interview notes + 3 insights

Week 3Sketch many ideas

Divergent thinking: quick sketches, crazy-eights, and choosing an idea with evidence, not just vibes.

In class

  • Crazy-eights sketching
  • Idea pitching
  • Choosing criteria

Independent work

30 min: refine top sketch

Artifact

Idea sketches & pick rationale

Week 4Paper prototypes & user flows

Mapping how someone moves through an app and building a clickable-on-paper version to test.

In class

  • User flow mapping
  • Paper prototype build
  • First test

Independent work

45 min: test with one person

Artifact

Paper prototype + flow map

Week 5Build it for real — part 1

Using age-appropriate, instructor-guided building tools to turn the prototype into a working first screen.

In class

  • Guided build session
  • Layout & hierarchy basics
  • Debugging buddy time

Independent work

45–60 min: continue build (see platform eligibility)

Artifact

Working first screen

Week 6Build it for real — part 2

Adding the core interaction. Builders work at their own scaffold level — younger builders get more structure, older builders more open choice.

In class

  • Core feature build
  • Accessible color & text
  • Peer review

Independent work

45–60 min: core feature

Artifact

Core feature working

Week 7Test, learn, iterate

Usability testing with a script, measuring what's confusing, and deciding what to change.

In class

  • Usability test script
  • Live test swap
  • Prioritizing fixes

Independent work

45 min: test + fix list

Artifact

Test findings + changes made

Week 8Polish & tell the story

Finishing touches, plus writing and rehearsing a short story about the problem, the process, and what changed.

In class

  • Polish checklist
  • Story structure
  • Rehearsal

Independent work

45 min: rehearse demo

Artifact

Demo script & final build

Week 9Demo Day

Builders present their projects to families and guests, answer questions, and reflect on what they'd build next.

In class

  • Live demos
  • Q&A
  • Reflection & next steps

Independent work

Optional: share with family

Artifact

Demo + reflection

Competency-based assessment

No grades. Builders get feedback on six competencies and reflect on their own growth.

Project assessment rubric
CompetencyExploringDevelopingProficientExtending
Problem framingNames a topicDescribes a problemDescribes problem + who it affectsBacks problem with evidence from people
Research & empathyAsks questions with helpRuns an interview with a scriptPulls out insightsConnects insights to design choices
IdeationOne ideaSeveral ideasCompares ideasChooses with clear criteria
Prototyping & buildingSketch onlyPaper prototypeWorking screenWorking core feature, iterated
Testing & iterationShows to someoneWatches someone use itRecords findingsMakes changes based on findings
CommunicationShows projectExplains what it doesTells the problem → solution storyStory + reflection on what changed and why

Next studio · 6 seats

Ready to build something real?

Nine weeks, six builders, one project your student carries from first idea to Demo Day. Tuition is $280 — a $29 deposit (credited toward tuition) saves a seat, and the remaining $251 is only collected after the cohort fills, on a schedule you authorize.

Enrollment deadline: December 5, 2026. If fewer than six paid deposits come in, every deposit is refunded.